I can't figure Capcom out sometimes, and for once this has nothing to do with Resident Evil 5. What's baffling me is their demos, and the disparities between them. One of the hallmarks of Capcom's third-person adventure titles is an excellent demo. Even when the product itself turns out to unimpressive, the demo is almost always amazing. I bought Devil May Cry 4 on the strength of the demo, obviously unaware that the set piece battle with Berial would be repeated three times.
When it comes to fighting games though, Capcom seem to lose the plot. I downloaded the demo for Marvel Vs Capcom 2 from Xbox Live, only to discover that the only gameplay on offer was local multiplayer. Perhaps I'm just a friendless hermit, but it strikes me as presumptuous on Capcom's part that I even have a second controller, let alone someone to hand it to on a Sunday night.
It would seem to me that the point of a demo is to provide gamers with the opportunity to see if they would enjoy a game. Beating up a completely stationary Captain America is hardly a compelling gameplay experience.
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