Having arrived late to the blogosphere, I've decided to keep my momentum going with a project. The Pilgrimage I plan to undertake is to play the best and worst games of each generation and document my experiences. A travel log of sorts, through a digital landscape. I want to see how gaming has been influenced by what has come before.
Overwrought descriptions aside, I need a little assistance. I want to try and be as thorough as possible, so I need people to suggest examples of truly excellent games, and equally as important, truly awful ones. These can be for any format, past or present, although PS3 games are going to cause me a little trouble if I'm honest.
So friends, I implore you all, help my on my pilgrimage!
The Pilgrimage
My Thoughts On The Resident Evil 5 Demo
Ah RE5, weighed down by racist allegations and connotations, and not just from over-zealous sensationalist media outlets, but also by sensible and rational journalists.
The demo was released on Xbox Live in the UK today, so brimming with curiousity, I downloaded it and gave it a try.
Now, don't worry, the first-person narration will be kept to a minimum, I'm not entertaining some delusion that I'm the next Hunter S Thompson or anything, I just wanted to set the scene.
First impressions were good. Given the tiny file size, not even 500 Mb, the game looks great and there are two levels on offer, but this is Capcom and they seem to do demos pretty well. Right from the offset though, I got a sense that we were covering very familiar ground. The opening cutscene instantly made me think of RE4 and the gameplay is virtually copy/pasted in. I wasn't expecting much different, but I was surprised at how deep the similarities ran.
Once you delve further into the game, the whole thing starts to fall apart. My biggest complaint is that RE5 is a very clumsy game to control. Just like Resident Evil 4, you can't shoot or use your curiously ineffective machete unless you are stood completely still, which admittedly does increase the tension, but only by being immensely frustrating. There's a part of me that wonders if this is a ham-fisted effort on Capcom's part to evoke fear while playing, but I think that might be giving them too much credit. The camera colludes with the controls as, following behind you just a little too closely and making it hard to see when you're being surrounded. Games like Silent Hill could get away with ropey combat controls, because they enhance the atmosphere and the sense that you are a just a regular person against unspeakable horror, but the characters in RE5 are trained marksmen so you can't make that excuse, and to make an action game with bad combat controls is almost unforgivable.
There's a load of ancillary things, nitpicks really, that are causes for irritation as well. Your sidekick, while at least able to shoot this time, seems reluctant to use any weapon other than her pistol, despite being equipped with a rifle in one level and a sub-machine gun in the other. The levels themselves are nigh-labyrinthine warrens that leave you constantly open to being surrounded, which, when combined with the camera and control issues I mentioned before, means that you'll be restarting a lot. Even little things, like the bright sunlight making your laser sight difficult to see contribute to the overall feeling of frustration.
I couldn't comment on the game though, without at least touching on the accusations of racism. On paper, setting a Resident Evil game in Africa makes total sense, and while I don't think that the game is intentionally racist, as N'gai Croal rightly pointed out, the imagery has a history. A strapping white man goes into to the 'primitive' African village and starts killing? I'd be amazed how anyone could play and not feel a little uneasy about it. I think Capcom have tried to assuage people by varying how black your foes actually are, but if anything that makes it worse, turning the game into some weird ethnic shooting gallery.
Or course, some overly sensitive people(read: Capcom fanboys) will point out that the aforementioned strapping white man has an black, African sidekick, which is true, but if the demo is anything to go by, she's more of a liability than a help. I don't mean in terms of gameplay, where she's quite useful but in the 'Resident Evil 5 isn't racist' discussion, she's not much help. Firstly, she's about as white as you can be and still be considered black, as if the developers couldn't quite bring themselves to make her 'properly' black, she's only missing a red, yellow and green Africa-shaped necklace to complete her collection of sub-Saharan jewelry, and she has the most appalling psuedo-South African accent I've ever heard, which might have something to do with the fact she is voiced by a burlesque dancer from Brooklyn.
*sigh*
It's like Capcom knew that there were possible issues with racism, but in trying to fix them, hit all the wrong notes.
I Like Bethesda Even More Now
Criticism: #1: “Fallout 3″ is just mediocre when judged as a first person shooter
Howard: Agreed.
Patrick Klepek to Fallout 3 Executive Producer Todd Howard
I liked Bethesda before of course, I've never quite understood how poor voice acting made all the good points about Oblivion evaporate, but after they responded to fan criticism in such a candid fashion they've risen in my estimation significantly.
Some People Are Never Happy
"But if you do buy it, you can be secure in the knowledge that you own one of the few Premium Themes that is not an advertisement, there is no text in the Braid theme anywhere."
Watch Me Backpedal Like A Pro!
In an earlier post (scroll down, there aren't that many posts yet) I criticised Suda51 and No More Heroes for being a failed attempt at satire.
"I’ve been wrestling with that last claim ever since I watched Yahtzee’s video. Do video games need to be fun?"It's something that I've pondered myself; after all, we try and assert that games are art, albeit commercial art, so should 'fun' really be the pinnacle of achievement for the medium? After all, movies don't have to be 'fun' to be art, and in fact, fun movies are very rarely considered art. The same stigma applies to most media, that fun and art are somehow mutually exclusive.
Sho-Ryu-No! Don't Jump, Damnit!
To Japan!
This is a bit of an old one, but it's stuck in my mind. Way back in October, a talented gamer doctored a picture of Faith from Mirrors Edge to appeal to Japanese tastes (It's the one on the right, in case you weren't sure). A couple of months later, Tom Farrer, the game's producer, was shown the image and had this to say:
“We wanted her to be attractive, but we didn’t want her to be a supermodel. We wanted her to be approachable and far more real. It was just kind of depressing that someone thinks it would be better if Faith was a 12-year-old with a boob job. That was kind of what that image looked to me.”
Now, aside from the fact that Farrer has massively missed the point, it raises an interesting question about the vast cultural differences between 'the West' and Japan. I moderate on the Escapist and often people will comment that the Japanese are 'weird'.
It's clear from the two images that Japanese standards of beauty are significantly different than those in the West, but it belies a difference in attitudes and outlook that means we in the West rarely get to see some of Japan's more interesting games, outside of importing them.
Games like Katamari Damacy, shows us what Japan is up to when they aren't making games specifically for Western audiences. I think there is a tendency amongst Western developers to think of games as being analogous to movies, which limits their thinking.
Japanese developers, by contrast, seem to be drawing on a much different well of inspiration, often creating games that baffle us gaijin with their quirkiness.
I can't help but feel that we are missing out by not getting to experience these games. We're getting to a stage in the West where only sequels to proven franchises can make any real money, and a shot of weirdness (and apparently, a lot of boobs), might just be what we need to inspire us to make more interesting games.
Who knows, perhaps it's time to start learning Japanese?